Video game girl wedgie
Not only is it possible, you can make a movie (or series of online TV shows) out of it, and upload it YouTube for all your friends to see!Ī large catalog of royalty-free music to listen to while you make your wedgie (or non-wedgie) scenes! You can also use them in your animation sequences if you wish, and upload them to YouTube (tested and copyright-safe). Or maybe you just want get revenge on your horrible, abusive, boss at work. Pose your characters via the Poser! Have Francis give Chelsey an atomic wedgie, boxing matches, hoola-hooping, jumping jacks, skateboarding, or even your dear aunt Sally getting pied in the face!Īnimate your characters and the environment! Waging a wedgie war? How about a sports tournament? Or maybe a series of pranks among siblings, or college school classmates in the dormitory. You can create memes out of screenshots, or even TV shows via animation sequences to upload on your YouTube channel!Ĭreate new mannequins, dress them up, and prep them up for that wedgie action!Ħ immersive relaxing scenes to wedgie, pose, and animate your pals, some of which are quite large with built-in interactions or animator, like doors, television, and vehicles! Wedgie Simulator is a new and intuitive game where you can give people wedgies and make a creative production out of it. The further I got through the game, the less I felt that was true.Give people wedgies in several different angles and poses. Like a little train going up a mountain: At least it's fun, at least it's fun, at least it's fun. It raises issues and tries to pull at your heartstrings, but fumbles every time.įor all my issues with Saints Row, I keep telling myself 'at least it's fun, and the reason people play these games is not for the characters, or the story, or the weak social viewpoint the game puts forward, but the fun'. Sure you can, but why would you want to? Saints Row doesn’t even want you to. You can probably play it and have fun if you never compare it to the rest of the series or think too much about anything else. I just wanted a bit more, and the more I played, the more I had to save money to unlock fairly flat side quests, the more annoyed I became with everything wrong with the game. The character creator is the only great thing here, and it always was. Shooting is fine, driving is fine, jokes are fine, missions are fine, map is fine, everything is fine. Mainstays fans will likely be expecting are locked away, tied to a progression system that ultimately means nothing and doesn’t feel satisfying. When I finished the game, I had around $300k in my pocket. Let’s Pretend and Planet Saints, two of the most popular stores in the series, both unlock in the endgame and cost $1.6 million each. You buy a food truck, but it deals drugs! How devious! Your progress is routinely blockaded by demands to buy more businesses and complete more side quests for them, to the point where buying upgrades for cars, guns, or outfits must be avoided in order to save funds for a laundromat. There’s a criminal edge to it to keep things cool, of course.
Since it’s all about building your empire, a focus of the game is buying up businesses. All the parts of Saints Row are there, but we’re missing something.Ī major issue are the Venture Quests at the game’s centre. It’s not a question of the series going ‘woke’ (it’s always been female led, sex positive, and diverse in its cast), but of the series turning boring. Features removed aren’t replaced with anything new or fresh, but with something watered down. This is typical of Saints Row’s presentation. It doesn’t punch down, but it’s very lazy and has nothing to say, which suits Saints Row’s whole approach to the big picture. There’s a Pride flag in their apartment, but a character mentions being poly once in what amounts to a joke. This puts Saints Row level with The Room for narrative ability then. Another bluntly brings up their mother has cancer, a plot point which again, does not return. During one mission, a character drops in that they were an orphan, then it never comes up again. The game uses these characters in such a manipulative way, too. They’re all tropes dressed up in purple, and impossible to care about. It’s an origin story, but it’s set in the future disconnected way from the stories we’re all familiar with, so what’s that about? The three new characters work enough in isolation - Eli had the most criticism during the marketing, but is the most likeable in practice - but lack any sort of dynamic or purpose. I’m not sure what the point of this idea is. Kinzie Kensington is gone, and everything is worse now. The new Boss has the same attitude and charisma as before, but everything else suffers. The attempt to reboot the story is a massive whiff. Let’s say a few more things anyway, just for kicks.